Tutorials: Car Crash

Problem Description
  Click for full size animation This demonstration problem will illustrate using a passive human model to evaluate the potential injuries sustained during vehicle crash. The human model will be combined with an ADAMS model of a car interior. The model will be restrained using forces to simulate the seat/shoulder belts. The compartment is then subjected to an acceleration pulse from the rear, and in another simulation one from the front. Injury potential will be evaluated by examining the segment impact forces, the segment accelerations and the loads at the anatomical joints. Features of this example problem include:
  • Creating body segments from the UK PeopleSize Anthropometric database
  • Contact elements between body segments and environment
  • Hybrid III Crash Dummy strength characteristics at the joints
  • Posture manipulation
  • Passive simulation
  • Combining human model with ADAMS environment model
  • Attaching the human model to the environment with seat belt forces.
  • Comparing results from different crash conditions.

Model Construction
  Click for full size animation In this phase the human body model is developed and placed in an environment. The body consists of 19 segments and 18 joints with the mass properties of a 5% UK male and the joint characteristics of the Hybrid III crash dummy. The model is then placed in one of the standard postures in the posture library, the riding position. The standard ADAMS/View tools are used to create the interior of the car (sled), consisting of a seat, floor and seat belts. Contact elements are created between the segments of the human model and the seat and floor of the car interior.

Equilibrium Simulation
  Click for full size animationGravity is set in the proper direction and a simulation is performed to allow for the model to settle into the seat.

 


Crash Pulse Simulation
  Simulations are then performed for a crash pulse consistent with a vehicle being struck from the rear and one for a vehicle being struck from the front.

Results Interrogation
  Click for full size animationWhen the simulation is complete the model may be animated. Various representations are used and are accessed by the buttons on every LifeMOD™ menu panel. To make an injury assessment of the crash and to examine the effects of the rearward collision as compared to the forward collision, the data may be plotted together. The data from the simulation that would be useful is:
  • Head and upper torso acceleration
  • Head contact forces
  • Neck torque

Further
  This model was put forth to demonstrate the creation of a passive human model to determine the physical reactions to a human during a car crash. Also, to demonstrate how to examine the effects of separate conditions of a crash (i.e., forward vs. rearward collisions).This model may be refined in many areas including:
  • Creating a more biofidelic spine model to examine local loadings on the vertebrae and soft tissues (see Cervical Spine Application).
  • Creating simulations with varying boundary conditions crash pulse, posture, seatbelt configurations, airbag forces, etc.
  • Adding “human reaction” by adding PD controllers to several joints.