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ModelingThis chapter discusses general modeling principles including model manipulation, display and access. Sections
Starting LifeMOD™After the product installation process, the icon pictured in Figure 1 will appear on the desktop. This icon starts LifeMOD.
When LifeMOD first appears on the screen the program will open the modeling window and a splash screen as depicted in Figure 2. The splash screen is a portal to explore modeling and training functions embedded in the program. It also allows the user to begin creating a new model or to load a previously created model. The user may skip this splash screen by unchecking the box "Show this dialog at startup." The splash screen may be recalled at any time by selecting the LifeMOD button in the lower left corner of the modeling window.
LifeMOD Control PanelsLifeMOD provides a very intuitive graphical user interface. Very detailed human models are created via control panels. These control panels enable the user complete functionality to generate, display, analyze, animate and plot data. Access to the control panels may be achieved by selecting "New Model", "Open Existing Model" or "Close" is selected on the splash screen the three main LifeMOD panels will be displayed. Figure 3 displays the main modeling panel, the display toolbox and the automated tutorial control panel. Main Modeling PanelFigure 4 displays the LifeMOD main modeling panel. From it, the base human model can be designed with segments, joints, soft tissues, contact points, motion agents, etc. Under each selection is a sub-menu which contains the actions for each main command. The toolboxes on the far right include the LifeMOD Display Toolbox, the Table Editor, the Automated Tutorial Panel, and access to this manual and to the online user's forums. This panel also contains a context sensitive help button which accesses the on-line manual section current for the selection in the main-menu and the sub-menu.
LifeMOD Display Toolbox
Figure 5 displays the LifeMOD Display Toolbox used to manipulate the appearance of the model. The top line of the LifeMOD Display Toolbox specifies the active body (when multiple bodies are present in the model), and manipulates the basic view functions:
The middle section of the panel includes an entity manipulation section. This section offers controls for internal/external representation display functions. Models may be represented as a combination of external and internal representation. When an internal representation is used other than "none" the external representation will change to semi-transparent. The user may affect the level of external and internal transparencies using the sliders at the bottom of the panel. The entities that can be manipulated are listed below. Body
Tissues
Joints
Motion Agents
Misc. Items
The bottom of the panel offers control of the ADAMS icons and components. These include markers, constraints, forces, parts, and geometry.
LifeMOD Move ToolboxFigure 6 displays the LifeMOD Move Toolbox, which can be accessed from the Display Panel when any of the options under the Move Tools pull-down menu are selected. This toolbox is used to move the entire body. Rotations are performed around the screen center which can be set with the button in the center of the rotation panel.
Automated Tutorial Control Panel
Figure 7 displays the Automated tutorial control panel. This panel automatically steps through any of the available tutorials in LifeMOD. The tutorials themselves are designed self-training tools. The best way to use the tutorials is by following the manual (select the question mark for the specific tutorial document) while moving through the tutorial. The panel displays the current chapter and step of the tutorial and controls to single step through or fast forward to a specific step. LifeMOD Command StructureThe command structure available in the LifeMOD panel is grouped into Top-level and Sub-level commands.
LifeMOD™ Model Building and Simulation ProcessThe basic steps in generating are listed below and illustrated in the tutorial examples detailed in this manual. |
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